3D Chess
June 23, 2016
game
I made a 3D chess game set in a forest. The goal was to make something fun and learn how to implement efficiently the rules of chess. Then try to write some AI capable of playing chess better than me (which is not very difficult).
Screenshots taken from the game
This project was also a good opportunity to learn how to use inheritance in c# to represent the chess pieces.
- The Piece class is the base class representing a generic chess piece with a type and color (isWhite).
- The Tower class is a subclass of Piece representing a tower chess piece with its own Move method, which overrides the base class method.
- The Pawn class is another subclass of Piece representing a pawn chess piece with its own overridden Move method.
Here is a code sample in c#:
using UnityEngine;
public class ChessGame : MonoBehaviour
{
public class Piece
{
public string type;
public bool isWhite;
public Piece(string type, bool isWhite)
{
this.type = type;
this.isWhite = isWhite;
}
public virtual void Move()
{
Debug.Log($"Moving {type}");
}
}
public class Tower : Piece
{
public Tower(bool isWhite) : base("Tower", isWhite)
{
}
// Override the Move method for Tower
public override void Move()
{
Debug.Log($"Moving {type} in straight lines");
}
}
public class Pawn : Piece
{
public Pawn(bool isWhite) : base("Pawn", isWhite)
{
}
// Override the Move method for Pawn
public override void Move()
{
Debug.Log($"Moving {type} forward (and maybe capturing diagonally)");
}
}
void Start()
{
Tower whiteTower = new Tower(true);
Pawn blackPawn = new Pawn(false);
whiteTower.Move(); // Outputs: Moving Tower in straight lines
blackPawn.Move(); // Outputs: Moving Pawn forward (and maybe capturing diagonally)
}
}