Civilisation

November 5, 2016
game

As a follow-up on my previous prototype, Tower Defense, I thought it would be a good idea to explore the idea of agents. Small independant agents that will work kind of like ants by trying to fetch resources and follow pheromones dropped by other agents.

I integrated a day/night cycle and some post processing effects to make the game more interesting, similarly to what I did in the Tower Defense game.

Recordings taken from the game